Devlog < 2023 < May
After the busy and distracting month of April, I started May with a strong determination to start making tangible progress on all of the work that was in progress. In the first week of May, I finally got the Co compiler to a first draft state, which meant I could actually start working on making better tools for it, as well as testing the design of the COINS/Core design. May 6th was the first time I compiled and executed a program to successful completion. I made some progress on a build tool, and then began thinking about how exactly symbol names and hashes should be related in the library. Life ended up limiting a lot of my time towards the second half of May.